![]() ![]() They also need to figure out the current state of the product very quickly. They are well familiar with messy email attachments and feedback coming from multiple places. Modern communication tools such as Slack make that possible, but the project managers still need to track progress and provide feedback on what has changed and where. If you’re working with a remote team, you’re probably going to need some online space to collaborate and meet, a single channel of communication. ![]() Project managers are always trying to find ways to improve collaboration between designers and developers, because everyone on the team should be on the same page for every design change. They often don’t have enough detailed information about the visual design and have to guess, resulting in visual inconsistencies.Įven when the developer has successfully implemented the design, there is still the possibility that the designer will make a change, at which point the developer would have to manually inspect the design again and figure out what exactly has changed. In most cases, they need to manually convert all sizes of the assets according to the platform’s requirements (for example, converting pixels to density-independent pixels, scale-independent pixels, points, etc.). Developers will usually ask the designers for every little detail contained in the design or, worse, are forced to do it themselves in Photoshop or Sketch. Every minute a designer spends revising documentation is a minute lost that they could be spending really nailing the visuals, experience and interactions. If you want to save the designer’s time, just tell them to forget about that and focus on the actual design process instead. I can tell you that every designer is tired of that. And they often have to manually export all of their assets for developers. Most designers spend more time making specifications than actually designing. Manually doing it is time-consuming, and every designer does it a little differently. Preparing specifications is tedious - we know that. Thus, a traditional style guide will pretty much get outdated almost immediately. Specifications can be stressful in a big project, and the design of an interface layout can change quite often. What they usually do is export some PNGs and prepare a specification with all of their annotations. When a designer prepares a design, they hand it over to the developer. We’ll also walk through an example workflow, demonstrating how developers and designers can improve cross-team communication and drastically reduce iteration time.Ī project consists of designers, developers and project managers, and each area has its own particular needs. In this article, we’ll review the process of creating a style guide, the process of handing off a design, and collaboration across the whole team. Talks To Help You Become A Better Front-End Engineer In 2013.A Front-End Developer’s Ode To Specifications.Not An Imposter: Fighting Front-End Fatigue.Transferring all of this information manually to the developers can be a headache and usually takes significant time, depending on the extensiveness of the designs. Making sure that all specifications are accurate to their designs is critical, because an inaccurate specification means that developers will have to either rely on guesswork when building the app or go to the design source to get answers to their questions. Making sure that all specifications are accurate to their designs is critical, because an inaccurate specification means that developers will have to either rely on guesswork when building the app or go to the design source to get answers to their questions.Ī style guide ensures that your project doesn’t encounter serious problems when you implement the initial design. Each minor revision in the UI or UX needs to be reflected in the documentation, so that designers and developers always have the latest information.Ī style guide ensures that your project doesn’t encounter serious problems when you implement the initial design. A team must be able to respond quickly to feedback on their product from clients, project managers and developers. Designers, developers and managers often work with compressed timeframes and multiple projects simultaneously. ![]()
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